Cubase Tutorial - Trap
Make a Trap track with us from start to finish in Cubase 9.5 and learn about sound design, vocal processing, Trap beats, mixing & mastering and so much more.
All whilst learning the ins and outs of Cubase, using ONLY Cubase stock instruments and plug ins.
<< Listen to the track you can make in this tutorial
Over 5 hours (30 lessons)
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Learn how to craft your own sounds in Cubase's Retrologue 2 synthesiser
Learn how to source a singer to collaborate with, to write and perform on your tracks
Learn about sound design in Cubase using in built instruments and features like synths and samplers
Learn to get that Trap Attitude to your tracks using SFX and other sounds
Learn to fully process any vocal from raw recording to polished and complete performance
Advance your knowledge of Cubase's tools whilst arranging and structuring your track
Learn the ins and outs of Cubase including new features of 9.5 and how to utilize them into your work flow
Learn to mix your Trap track using the tools available in Cubase to a profesional and polished finish
Total course length 5 hours of Cubase & Music Production Skills
Module 1 - Making a Trap Beat
There are many things that give Trap music it's particular feel. The beat is of course important and is also the foundation on which we build our track. Here you will make your Trap beat and start getting that 'attitude' which is assosiated with the genre. You can consider this a warm up to the tutorial, covering the basics of making a beat in Cubase, importing sounds, basic editing amongst other things and starting to use the 'sampler track' which is both a simple and yet powerful tool in Cubase (9 and above). We'll also start to apply basic effects like reverb and using basic routing like FX sends to start mixing the track from an early stage
Module 2 - Sound Design - Synthesis & Sampling
You'll use Cubase 'chord pads' to make a chord progression that we then use to create the musical structure of our track (no music theory knowledge required). Then with a sound design approach we'll be using various different tools in Cubase. Everything from a detailed look at synthesis in Retrologue 2, designing everything step by step and covering all the features from a simple pad to a deep and pounding sub bass. We'll be looking in detail at combining other instruments like the new Halion FLUX wavetable synth, the sampler track and plug in effects to achieve the sounds we want
Module 3 - Sound Design - SFX Trapitude
By this point we have almost all the sounds designed and the musical structure (leads, arpeggiators , pads, bassline etc) all ready to go, but in order to make it sound like a Trap tune it has to have an attitude (or, if you're cheesy like us 'Trapitude'). This requires using the sounds we have already made combined and arranged with SFX sounds in a unique way to promote that feel that is so common in this genre. The secret is to use a blend of the right SFX with a touch of minimalism and good placement which makes the sounds really stand out and sound big in the mix
Module 4 - Arrangement & Automation
Here we'll dive into building the track into an exciting arrangement and start bringing it to life so it's ready for the singer. You'll learn how to make a radio edit with 2 choruses, 2 verses and an intro and bridge. Getting this right is vital to keeping the listener pulled into your tracks. You'll learn to program kick and snare rolls and use them and other effects to build tension and release in your tracks. When the track is arranged we'll be bringing it to life with automation which is when the song starts to gain some emotional depth. You'll learn to automate various parameters of plug ins and instruments in Cubase
Module 5 - Vocals
In this comprehensive module we'll look at how to go about finding a singer to colaborate with online and effectively write and perform vocals for a split rather than an upfront fee. Once we have the vocal we'll be going through the various stages that are required to get it to a professional and polished level. Starting with 'comping' the best takes together and then pitch correcting in Cubase's 'Vari Audio'. Then timing correction using 'Warp' in the audio editor and general editing to get the performance as tight as possible. Last but not least we'll go through processing the vocal and which effects and in which order these should be applied
Module 6 - Mixing & Mastering Your Trap Tune
Of course mixing and mastering are the vital final steps of music production. Balance is the key here so we will look at each sound and make final decisions on whether they truly belong in the arrangement. We'll make sure that every element has it's own space and is not 'shouting' over the top of any other element. Using compressors to balance the dynamics, EQ for the frequencies and general volume changes we will give the track a professional polish. In the very last lesson we will take a look at mastering the track and making any final 'overall' adjustments to the mix before volume maximizing and rendering
FREE lessons from the course
Watch Lesson 02 (Clip)
Trap in Cubase - Basics of Cubase & Making a Trap Beat:
This is the warm up were we show the basic functionallity of Cubase whilst building our Trap beat and learning about the particular nuances of this genre.
Watch Lesson 10
Trap in Cubase - Make an 808 Sub Bass:
Here Jon will show you how to make an 808 sub bass. We start with a blank canvas and go step by step in Cubase's Retrolgue 2 and finish it off with the Cubase 'Bass Amp' distortion plugin.
Watch Lesson 20
Trap in Cubase - Pitch Correction:
In lesson 20 you'll learn the optimal way to use Vari Audio to get the exact pitch changes required to give a pitch perfect performance.
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Jon Merritt (producer & founder of Born To Produce) has been making tunes for over 18 years and has been teaching for the last 8 of them. In his career he has come to grips with many genres of modern music from Hard House to Downtempo. His skill in music production has been crafted over many years of self taught experimentation and learning from other producers at the top of their game. He has tried almost every angle on most production techniques so when he teaches you something you know it has been tried and tested. He is always willing to learn new skills / software that further the goal of music production.
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