Cubase Techno for Beginners

Learn how to make a Techno track from start to finish.

Using only Cubase plugins  - yes it can be done!

From nothing through to the final mixdown, we show you... 

    • What makes up a techno track

    • Different ways to import samples

    • How to combine samples to make them fatter

    • How to create your own original synth sounds and FX sweeps

    • How to structure your track taking care of interest, dynamics, variation, energy builds and releases

    • Professionally mix your track to a high standard

    • Master your track at home

    • Cubase 8 Artist or Pro recommended but not essential

    • FULL LIFETIME ACCESS - No subscription necessary

    • Download or Stream Now - it's up to you 


Lessons 1 - 2 : History, Intro & Setting Up

Jay introduces you to the course with a brief history of where Techno came from and the kind of modules used back in the 90s

He then shows you in Lesson 2 where to find samples within Cubase like Racks and Groove Agent and also where to find authentic Techno samples on the net.

We also explain the different ways to get the samples into Cubase for manipulation

Lesson 3 - 6 : Kick, Hats, Clap & Percussion

Basic Cubase preferences & setting up is covered first

We audition and find a Techno kick drum within Groove Agent and learn how to manipulate and adapt the sample. 

A similar process is used with the Hi-Hats and this time we manipulate the structure of the sound using Envelope Shaper and reverb.

With the clap, Jay shows you how to glue 3 different claps together to make 1 huge clap making sure not to end up with just a mess - a very useful technique!

He then shows you where to find authentic techno percussion samples and how to fit them into your drum loop rhythmically. 

      Lesson 7 - 8 : Bass & Sub Bass

      Here we continue to build the foundation of the track by adding a bassline to the drums.

      We make a techno sub bass with Cubase's Retrologue VST synth and tweak it to our needs. We also teach how to sync the note to be in tune with the kick drum so they sit together musically

      Jay then shows how to add an additional bassline over the top to compliment the sub line. This is made with an authentic TB303 sample which is sampled and manipulated via Groove Agent

      Stock distortion plugins are used to give the effect of tape saturation together with some reverb and EQ to help the new bass line sit with the sub

      Lesson 9 : Driving the High End

      Jay shows you how a simple percussive wood hit can be manipulated and transformed into an effective high pitched lead line via Groove Agent

      He uses techniques such as pitch shift, quantize and swing to get the desired rhythm



      Lesson 10 : Driving the Mid Range

      We now focus on a mid range synth stab to drive the track along further

      Another stock VST is used, this time Halion, to make the initial sound and of course it is manipulated with distortion, reverb, EQ to help sit within our mix

      We also look at the possibilities of automating the reverb and delays thinking ahead to the build up and breakdown sections of our track's structure



      Lesson 11 : Filling Out The Drums

      We introduce you to Cubase 'Racks' and pick out a cymbal crash to use to separate sections of our track

      We also learn to make our own ride cymbal using nothing but noise




      Lesson 12 : Creating Your Own Sound

      Jay explains the importance of producing with your own original sound. He shows you how to create your own ring modulation type synth sound that fits well with this techno track

      Resonance, glide, distortion and others are all used within Cubase's Retrologue to bring this effect to life



      Lesson 13 - 14 : Arrangement (How To Structure)

      Ahh, the one place most people go wrong or need help with the most! The structure of the track!

      Jay shows you a simple and easy way method on how to start to structure this and any future tracks you may produce. 

      In the 2nd arrangement lesson we talk about the different sections of a typical electronic track and show you clearly the lengths, characteristics and reasons for each part. We include dynamics, tension, release, variation, interest and more

      Lesson 15 - 19 : Adding FX

      Here we teach you how and where to add effects within your track and the reasons why

      You will learn a number of techniques on creating your own sounds and manipulating them in such a way that they fit into the mix and tie sections together

      We also teach how to automate these effects such as the reverb time and delays get bigger/longer over time to increase tension and variety

      Another example we teach is to create your own white noise sweep and learn how to use autopan, chopper, flange and cutoff modulation to add interest

      We finish up on adding drum fills in the 2 build up sections and how to program these effectively


      Lesson 20 : Mixing in 3D

      Jay explains that you need to think of 3 different axis whilst mixing rather than just left / right stereo spread

      We teach different methods in gaining stereo width and the pros and cons of each

      Reverb is used along with volume automation to take care of 'front to back' mixing



      Lesson 21 : Adding Variation

      This lesson is about keeping the interest throughout the track, something that is often overlooked!

      We show what things can be changed in the second half of the track to retain interest



      Lesson 22 - 23 : Mixdown

      We've been mixing all the way through the course so in these 2 mixdown sessions we focus mainly on fine tuning.

      However we do bump into a 'low-end' problem at high volumes which needs addressing



      Lesson 24 : Mastering

      In this final lesson Jay shows you the best way to approach basic mastering with Cubase stock plugins to get your tracks up to the best standard before sending out.

      You will learn his 7 step approach to home mastering before signing off from the course





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