"If you are anything like me and struggle to get a natural beat flowing, then this book should help you. My experiences with some very talented beat makers, and my sound design experiences, have helped me to amass a large database of processes and techniques that I would like to share with you".
- Eddie Bazil
Not only does this book contain over 193 pages of highly targeted and focused drum beat creation and manipulation techniques all illustrated with screen shots. It also comes with 250 audio examples that accompany the book and provide further explanation, clarification and real world examples.
193 page Ebook (PDF)
19 Distinct Chapters to Master
Over 250 Audio Examples
Any DAW
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Chapter Summary
- 00 - How to Use This Book
- 01 - Beat Construction – defining the Nod Factor and explaining the elements and processes involved in constructing drum beats
- 02 - Dynamics – velocity curves, ADSR components, real-time dynamic automation using velocity curves and Lane Automation, manual editing
- 03 - Quantize – defining and using quantize values, creating templates, ripping timing elements from commercial tracks for template construction, manual editing using Slices and Hit points
- 04 - Recycle & Battery – slicing and chopping, triggering with NI Battery, creating Midi templates from slices information, re-ordering of sequences into new beats
- 05 - Filters – what are they, what types and what they do
- 06 - Frequencies & Tuning – a subject rarely covered when it comes to drum sounds and beats, using energy values for tuning, how to use a spectrum analyzer, how to tune to a key or scale, creating and using sub layers
- 07 - Shadowing Beats & Ghost Notes – advanced ghosting techniques using manual and automated processes, shadowing entire beats with the original, creating nudge values with lane controllers per note and pattern, using effects to alter shadowing results, using phase cancelation with filters to create new shadow textures
- 08 - Modulators – what are they and how to use them both in real-time beat manipulation and dynamic control of each element, using source and destination mod matrices to create movement and texture, layering elements and triggering events, creating sub textures
- 09 - Motion – never before explained or explored, this chapter deals with 3D percussive sounds using conventional techniques to enhance the backbone of a beat, advanced motion automation within a spherical domain using binaural Impulse Responses and Transaural processing, emulating surround in a 2D plane using modulators, layering sounds and modulators for cross – motion
- 10 - Automation – an enormous chapter dedicated to real-time and static automation, using CC values, using dedicated Automaps for CC control and dynamic destinations, using external controllers, drawing automation lanes with dedicated destinations, automating parameters on plug-ins (effects and dynamics)
- 11 - MIDI Control & Templates – continuation from Automation chapter and concentrating on template creation for external controllers and drum replacement software, controller templates, effects templates and mapping templates
- 12 - Ripping Beats – a unique insight into this much guarded process, ripping drum elements from commercial breaks, reconstructing each rip into a new beat construct, Hitpoints and Slices and how to map them, manual editing and movement of slice points and values, creating Midi events from slices and re-mapping them into triggers for your own samples
- 13 - Ripping Timing Elements – analyzing and profiling commercial drum beats and restructuring their timing values into working templates to use in your beat constructs
- 14 - Ripping Drum Elements – profiling all beat elements using peak detection software, drum replacement software, manual slicing and editing, replacing elements with your own sounds and working them into a new construct, using two completely different commercial drum beats and creating a single beat using elements from both, time stretching and warping, phase cancelation with filtering and nudging in layer mode
- 15 - Creative Ripping – creating new beats using 3 different beats and all their elements, topping and tailing for optimum dynamic detection, aligning beat elements using manual; editing and pre-defined ripped timing templates, mashing beats, mashing various genres into synced beats
- 16 - Profiling – ripping EQ curves and transients into new references for use with your own beats, analyzing and aligning references, creating references using existing software, manipulating references on drum elements
- 17 - Creative Tools & Processes – using choice plug-ins for beat constructions, detailed explanation of each plug-in and how it affects the audio, dedicated drum breaks software and how to use them, creative layering of effects and dynamics for beat construction, understanding how to use passive and active EQs to create the sub bounce element of a kick, creating low end kicks using acoustic drum sounds in layer and phase cancel mode
- 18 - Dance – creating a Dance beat from ground up using all techniques and processes described in the book
- 19 - Urban – creating a Hip Hop beat from ground up using all techniques and processes described in the book
Eddie's expert knowledge and years in the industry working with the likes of the Pet Shop Boys, Busta Rhymes, Spandau Ballet, DJ Shadow (to name a few) really shines thorugh. And if you need any further clarification that Eddie knows what he's on about he also writes articles for Sound On Sound magazine.
"Another true and insightful masterclass from a highly skilled professional"
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Eddie’s professional musical career started during his teens, when he became a programmer for some of the most notable Electro/New Wave and Dance/Rap bands of the time, including AON, DJ Shadow, Juice, Pet Shop Boys, Spandau Ballet, C Campbell, Bobin, Paul Dee, Jets Orchestra, DJ Krush and many more. His career and experience progressed as he became a popular remixer and producer, working on projects with Busta Rhymes, SFP, Bobin, Dee, DJ Krush, DJ Shadow, Sleeveless, Greensleeves, 9 Bar and Gam Productions, with many of his tracks achieving top chart positions. He is currently involved in various production, remixing and sound-design projects, as well as sharing his knowledge by teaching workshops and providing online tuition through Samplecraze. Eddie has also been a contributing writer for Sound on Sound, and has published several books on audio technology.
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